Flap-doodlez

Age/Gender: 23, Male
Location: New York
Job: Bindery Assistant

Taking some time off of college... yet again

Newgrounds Stats

Sign-Up Date:
8/10/03

Level: 23
Aura: Evil

Rank: Police Officer
Blams: 398
Saves: 370
Rank #: 10,020

Whistle Status: Garbage

Exp. Points: 5,380 / 5,880
Exp. Rank #: 3,727
Voting Pow.: 6.43 votes

BBS Posts: 261 (0.11 per day)
Flash Reviews: 45
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

45 Reviews | 5 w/ Responses

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Score: 10
Toss the Turtle

"great game"

submission: Toss the Turtle
date: September 6, 2009

my only complaint is it took up like 3 hours of my time. too damn addicting lol. got all the achievments except for the 5 hours of gameplay one and my record distance so far is 1,621,508ft. I'm sure I'll come back to this game when I can commit a day to it but until then I gotta get some sleep.

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Score: 10
Madness Scene Creator 3

"nice work"

date: September 25, 2008

nice add on rotating things but how about a way to enlarge or shrink them as well (would be a lot easier to make bloody rooms if you din't have to layer tons of little blood spatters and could just plop one big blood spatter down instead)

September 25, 2008

Author's Response:

That's a good idea, I'll see how I can do that.

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Score: 10
With My Mind's Madness

"Epic"

date: September 24, 2008

the roughness of the artwork in this flash suits the song as well ass the plot. you threw in some bad ass moves in there (I really like how you made the zombies seem to run on all fours) and the ending was just amazing... exactly what this series needed. good work. fave'd

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Score: 0
Off The Chains 1

"decent"

submission: Off The Chains 1
date: March 1, 2008

I will say that considering your age (and the fact that you put way more detail in than the average stick flash) I won't totally knock you here. you've got potential but you've got to move away from stick animations and spend the time required to do more realistic (or at least more stylised) work. other than that, you got to work on your timing a bit more. sometimes I found myself bored because there was too much time between words. one more thing, the music during action scenes is a great idea but you can't keep cutting the music, it's gotta play through the whole action sequence otherwise it disrupts the flow of the piece.

March 1, 2008

Author's Response:

I will lose the time and speed problem in my next flash... or at least i try!
thank you for constructive criticsism! Thanks!

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Score: 7
.<3

"well put together"

submission: .<3
date: February 8, 2008

...although when she asks him to touch the screen and says" just trust me" I half expected something bad to happen (like someone pull him into the computer or something). lol maybe I've watched one too many horror films.

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Score: 10
The Unfair Platformer

"complete and utter..."

date: February 5, 2008

...awesomeness. didn't play the whole way through because I was sick of dieing but the concept and humor were great. Loved the sonic music too.

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Score: 7
Inside the mind of SBC

"so..."

date: January 31, 2008

it seems strawberry clock's life is all one big acid trip... makes sense to me

January 31, 2008

Author's Response:

don't it?

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Score: 10
The Nut Job (part 1)

"great job"

date: January 24, 2008

a friend and I once joked about a squirrel uprising that would engulf the world (though our squirrels were evil and hellbent on destruction) lol. I gotta start off by saying I'm a sucker for any silent film style flashes that are done correctly and yours pulled it off completely. The illustration was great, the animation had a nice flow, the music fit the well both in syncing with the animation and also with the mood of the flash, and subtle humor mixed with some not so subtle humor give you extra points. (I'm planing on watching this again just so I can catch all the jokes going on the the backround). All in all I wouldn't change a thing. keep up the good work.

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Score: 8
Gamer Tonight - FPS Gamer

"really enjoyed this"

date: November 15, 2007

just went to your site and watched the other episodes. can't think of anything helpful for improvemnt so keep up the good work.

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Score: 4
Battle Axe Demo

"ummm"

submission: Battle Axe Demo
date: March 3, 2007

sometimes the games didn't respond to the keys that were being press. might want to look into that.

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